While playing a run in Dungeon Mode, I happened upon a strange crash: it appears that, while wielding a flail, attempting to attack a fire keese while they are burning causes a crash. I’m not so sure about the specifics behind this, as I haven’t been able to recreate this many times. The crash doesn’t seem 100% consistent. It seems to only happen when attacking at the farthest edges of the flail’s reach, as far as I can tell. Additionally, I’ve so far only gotten the crash to occur while using the glass flail. If can I find some time, I’ll fiddle around with this more, and send a video of the crash.
P.S. Allow me to say that, in spite of this, Cadence of Hyrule has been an absolute jam, and I think it really nails the feel of Necrodancer while also being considerably more juicy in its mechanics. Excellent work!