Hey there @Nerf_Tech - I went and asked about the specifics of modding files to give yourself a minigun, here’s what our junior designer said:
The file path where the unit save data is stored is here:
C:\Users\UserName\Documents\my games\Phantom Brigade\Saves\SaveName\Units
Then open the txt file for the mech that you want to have the minigun and replace data under the following chunks of data with the code snippet attached.
parts:
equipment_right:
preset: wpn_ultraheavy_minigun_v01_set01_r0
livery: inv_army_city_b
integrity: 1
barrier: 1
salvageable: false
sockets:
- equipment_right
hardpoints:
- internal_main_equipment
- wpn_internal_projectile
- wpn_vis_back
- wpn_vis_bottom
- wpn_vis_front
- wpn_vis_top
systems:
internal_main_equipment:
blueprint: wpn_main_ultraheavy_minigun_v01_set01
livery:
level: 1
destroyed: false
fused: true
salvageable: false
wpn_internal_projectile:
blueprint: wpn_projectile_ballistic_mg
livery:
level: 1
destroyed: false
fused: true
salvageable: false
wpn_vis_back:
blueprint: wpn_vis_heavy_minigun_back_01
livery:
level: 1
destroyed: false
fused: true
salvageable: false
wpn_vis_bottom:
blueprint: wpn_vis_heavy_minigun_bottom_01
livery:
level: 1
destroyed: false
fused: true
salvageable: false
wpn_vis_front:
blueprint: wpn_vis_heavy_minigun_front_01
livery:
level: 1
destroyed: false
fused: true
salvageable: false
wpn_vis_top:
blueprint: wpn_vis_heavy_minigun_top_01
livery:
level: 1
destroyed: false
fused: true
salvageable: false
It should look something like this:
It is very important to maintain the spacing and formatting of everything, otherwise the edit will not work.
Hope this helped!