I dont even think it needed to be written in as technology, and it makes sense as an abstraction of a few things.
Your pilots follow your orders in this game, but they are supposed to be pretty experienced. They have moment to moment reflexes on top of their battle computers and automated systems. It would not make any sense for your mechs to take an entire turn wasting their action moving or shooting the wrong direction. The pilots would be making their own decision, on top of the orders given. In this way all RTS or turn based games represent the chain of command down to the individual.
Only compromise I would be cool with seeing would be hiding enemies’ timelines. Let us always see their exact move, but if they are not targeted yet or have ECM, hide when they are shooting and at whom.