Closed Alpha Patch Notes 0.3, 0.0.11-b374

Hello everyone! Here’s another alpha patch coming your way. We’ve made a lot of big strides since the last patch particularly with the sound and music of the game! We think it really pulls everything together.

Furthermore, we have an announcement to make tomorrow, so keep an eye out here, our Discord, or our Twitter!


Changes in Alpha 0.3, 0.0.11-b374

  • Difficulty adjustments to scenarios
  • Various other balance adjustments
  • New dynamic music
  • New SFX
  • New options for supporting camera control via gamepad
  • New options for adjusting camera sensitivity
  • Lots of bug fixes!

Fixed issues:

  • Improved mech movement and ejecting VFX
  • Improved various existing SFX
  • Fixed some weapons not posing correctly in unit editing
  • Various mech animation fixes and improvements
  • Fixed mech footsteps and VFX being out of sync
  • Fixed “Deploy” button SFX playing too early
  • Fixed not getting loot if the game is saved and loaded while a salvage timer is going
  • Quitting to main menu during the tutorial intro cutscene causes an error
  • New enemy units are not being added to the unit selection above the timeline
  • Fixed difficulty indicators
  • Continued terrain improvements and decoration
  • Added ramps to various maps
  • Fixed smokescreen manufacturing on enemy structures in a liberated province
  • Fixed melee weapons spawning on tutorial units
  • Liberating the starting province no longer results in 1 extra hope
  • Units can no longer get stuck in tunnels on Mountain Base