I find the “wait” action very annoying because :
- we can’t define its duration on the time bar
- we can’t define it for a short time (I think it’s because clicking near our mech reselects it)
- we can’t always place our mouse in the direction we want to turn towards because of buildings or terrain
- there can be a discrepancy between predicted and final wait time due to terrain elevation
Instead of this “wait” movement, couldn’t it simply be removed ? Of course it would necessitate adjustments to other actions such as :
- allowing us to slide the “run” and “dash” movements in the timeline. That way we can still create a waiting period but in a more convenient way (we would define the starting point of these movements just like we do for attacks or shields)
- adding a “turn” action. This one would be placed in the top part of the timeline (like attacks), usable when stationary and also while running (since mechs can shoot in any direction while running anyway, why not just face a direction), and would have a short duration (mechs would remain in that direction until the next turn/attack/dash/shield). It would also allow selecting either a point on the ground, or an enemy to face.
I suspect I’m missing something here, because I don’t understand why we can’t slide the run and dash movements. There must be a reason…