[Crash] - Not really sure

Build Number / Patch Number:p26385
Seed Number:1476665803
Type of Bug:crash
Blocking Progression:no
Result of Save/Load:no
Short description:

Can’t really say what I was doing at the time of the crash

GameData.7z (2.3 MB)

UE4CC-Windows-F5732D834733A5A42A385FBBCCD156A6_0001.7z (60.8 KB)

LoginId:be6c3514469e6f6d053ddcbf285036a7
EpicAccountId:bfe90ae73bf94ff1b3193f16cb385aa1

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000

Titan_Win64_Shipping!BYGSerializeHelper::SerializeDeviceReference() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\Core\BYGSerializeHelper.cpp:1073]
Titan_Win64_Shipping!UBYGConvertPopToWorkerJob::SerializeChildren() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\World\Management\Jobs\BYGConvertPopToWorkerJob.cpp:73]
Titan_Win64_Shipping!UBYGLaborManagement::SerializeChildren() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\World\Management\BYGLaborManagement.cpp:323]
Titan_Win64_Shipping!UBYGPlayer::SerializeChildren() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\Player\BYGPlayer.cpp:314]
Titan_Win64_Shipping!UBYGGameInstance::SerializeChildren() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\Core\BYGGameInstance.cpp:148]
Titan_Win64_Shipping!operator<<() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\Player\BYGPlayerController.cpp:580]
Titan_Win64_Shipping!UBYGSaveGame::SaveData() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\Core\Save\BYGSaveGame.cpp:162]
Titan_Win64_Shipping!UBYGSaveManager::SaveGame() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\Core\Save\BYGSaveManager.cpp:343]
Titan_Win64_Shipping!UBYGSaveManager::Update() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\Core\Save\BYGSaveManager.cpp:122]
Titan_Win64_Shipping!UBYGHeart::Update() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\World\BYGHeart.cpp:380]
Titan_Win64_Shipping!ABYGGameState::Tick() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\Core\BYGGameState.cpp:105]
Titan_Win64_Shipping!AActor::TickActor()
Titan_Win64_Shipping!FActorTickFunction::ExecuteTick()
Titan_Win64_Shipping!TGraphTask::ExecuteTask()
Titan_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
Titan_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
Titan_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
Titan_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
Titan_Win64_Shipping!FTickTaskManager::RunTickGroup()
Titan_Win64_Shipping!UWorld::Tick()
Titan_Win64_Shipping!UGameEngine::Tick()
Titan_Win64_Shipping!FEngineLoop::Tick()
Titan_Win64_Shipping!GuardedMain()
Titan_Win64_Shipping!GuardedMainWrapper()
Titan_Win64_Shipping!WinMain()
Titan_Win64_Shipping!__scrt_common_main_seh() [d:\A01_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

1 Like

As far as I know, it seems like the game was trying to read data from a null pointer (a null memory block)