Crash On Autosave Loading

Build Number / Patch Number: p20945
Seed Number: 1462400928
Type of Bug: save crash bug
Blocking Progression: yes
Result of Save/Load: yes
Short description: Crashes when loading latest autosave

The 2 most recent autosave files from 10/28/20 1:54am and 10/28/20 1:51am. The 3rd file 10/28/20 1:48am loads fine. These all shoudl be from the same patch revision

LoginId:be6c3514469e6f6d053ddcbf285036a7
EpicAccountId:bfe90ae73bf94ff1b3193f16cb385aa1

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000028

Titan_Win64_Shipping!UBYGNavigationWalkable::CompleteDeferredPath() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\World\Management\Navigation\BYGNavigationWalkable.cpp:1726]
Titan_Win64_Shipping!UBYGNavigationWalkable::PathfindToDeferred() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\World\Management\Navigation\BYGNavigationWalkable.cpp:1627]
Titan_Win64_Shipping!UBYGNavigationWalkable::UpdateDeferredPath() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\World\Management\Navigation\BYGNavigationWalkable.cpp:1397]
Titan_Win64_Shipping!UBYGHeart::Update() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\World\BYGHeart.cpp:454]
Titan_Win64_Shipping!ABYGGameState::Tick() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\Core\BYGGameState.cpp:105]
Titan_Win64_Shipping!AActor::TickActor()
Titan_Win64_Shipping!FActorTickFunction::ExecuteTick()
Titan_Win64_Shipping!TGraphTask::ExecuteTask()
Titan_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
Titan_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
Titan_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
Titan_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
Titan_Win64_Shipping!FTickTaskManager::RunTickGroup()
Titan_Win64_Shipping!UWorld::Tick()
Titan_Win64_Shipping!UGameEngine::Tick()
Titan_Win64_Shipping!FEngineLoop::Tick()
Titan_Win64_Shipping!GuardedMain()
Titan_Win64_Shipping!GuardedMainWrapper()
Titan_Win64_Shipping!WinMain()
Titan_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

UE4CC-Windows-34D0E3B34327D99705949F86FA4980C9_0001.7z (52.2 KB)

GameData.7z (592.9 KB)