Crash on Quickload - ships seem to be casuing slowdowns?

Build Number / Patch Number: p21080
Seed Number:1462844930
Type of Bug: crashbug on game load
Blocking Progression:yes
Result of Save/Load:yes
Short description: Load latest quicksave or most recent autosave, game is fine while paused. Unpasing games crashes it.

Loading 2nd autosave crashes the game immediately, its inside a ship construction view, so may be relaed to that?

Loading 3rd autosave crashes when unpausing. inside ship concstruction view

4th autosave crashes upon loading. Different than previous ones as it crashes immediately, rather than when unpausing the game.

5th autosave is the only viable one as it actually loads the games. No ships have been built yet at this point which is probably why

Games was experiencing extreme slowdowns. Had 2 ships in the air at the time which were likely the cause. Was going to destroy them and see if it improved performance but all my autosaves failed to load as per above so I can’t tell why there was severe lag.

LoginId:be6c3514469e6f6d053ddcbf285036a7
EpicAccountId:bfe90ae73bf94ff1b3193f16cb385aa1

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000028

Titan_Win64_Shipping!UBYGNavigationWalkable::CompleteDeferredPath() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\World\Management\Navigation\BYGNavigationWalkable.cpp:1726]
Titan_Win64_Shipping!UBYGNavigationWalkable::PathfindToDeferred() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\World\Management\Navigation\BYGNavigationWalkable.cpp:1627]
Titan_Win64_Shipping!UBYGNavigationWalkable::UpdateDeferredPath() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\World\Management\Navigation\BYGNavigationWalkable.cpp:1397]
Titan_Win64_Shipping!UBYGHeart::Update() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\World\BYGHeart.cpp:454]
Titan_Win64_Shipping!ABYGGameState::Tick() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\Core\BYGGameState.cpp:105]
Titan_Win64_Shipping!AActor::TickActor()
Titan_Win64_Shipping!FActorTickFunction::ExecuteTick()
Titan_Win64_Shipping!TGraphTask::ExecuteTask()
Titan_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
Titan_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
Titan_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
Titan_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
Titan_Win64_Shipping!FTickTaskManager::RunTickGroup()
Titan_Win64_Shipping!UWorld::Tick()
Titan_Win64_Shipping!UGameEngine::Tick()
Titan_Win64_Shipping!FEngineLoop::Tick()
Titan_Win64_Shipping!GuardedMain()
Titan_Win64_Shipping!GuardedMainWrapper()
Titan_Win64_Shipping!WinMain()
Titan_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

GameData.7z (596.4 KB)

UE4CC-Windows-20C16C6E44954C093A750C93A5D59C0F_0001.7z (57.0 KB)

I know you usually start a new game, but just checking - your game was started in the current patch, right? :smiley:

Yeah this was a totally new game on 5.5

I built 2 large ships which probably wasn’t helping :crazy_face:

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