Experimental Branch Patch 0.5.3-b1599

CHANGES IN 0.5.3-B1599

  • Refined melee UI:
    • Melee targeting is now represented by a yellow path
    • An enemy unit in the path of the yellow “strike” will be hit with the melee attack
    • The end point of the melee attack will be where your unit ends up
  • Rebalanced the damage colliders on melee to make them wider
  • Updated visuals for energy projectiles
  • Updated visuals for different damage types
  • Crashing elevated tanks can now stand up after recovering
  • Renamed “Flak Cannon” to “Cannon” and updated the description
  • Lots of bug fixing!

FIXED ISSUES IN 0.5.3-B1599

  • Fixed an issue causing elevated tanks to avoid being damaged with both ranged and melee attacks
  • Fixed VFX on the new energy weapons
  • Fixed heat warning on the timeline not displaying correctly
  • Fixed reinforcement wave hybrid tanks missing lower body integrity bar as well as turret

YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.