CHANGES AS OF 0.6.5
- We’ve gone and completely redone our Energy systems! Here are the details:
- Pylon and Relay radii only have to touch to interact , no overlapping required
- Grids are now tied to Pylons and Relays rather than Energy-producing devices and buildings, meaning grids will no longer flicker in and out if you run out of fuel or energy
- Even if a grid is offline, the devices or buildings in its radius will still belong to that grid , allowing you to see exactly what each grid contains
- Please let us know what you think! Do you like this better, is it easier to use and understand? We’d love to hear your feedback.
- Other than that it’s just bug and crash fixes!
FIXES AS OF 0.6.5
- Fixed 30-odd bugs related to the new power system
- Fixed Employees getting stuck taking resources from the second floor of a building to a construction site
- Fixed a crash involving trucks
- Fixed a crash that occurred when dismantling a resource patch that had a resource needing pickup
- Fixed a crash that occurred on save when a shipyard was destroyed with a ship inside that had a crewpod with an Employee assigned
- Fixed a crash resulting from a bad delivery on load (due to loading old storage system into new storage system)
- Fixed trucks being lost when used for a round trip
- Fixed City priority list being displayed when opening the Employee Management panel inside a ship (shows your ship priority list instead now)
- Fixed shortcut menu displaying locations from a previous game
- Fixed floor tiles and devices not being repaired (Employees were given conflicting jobs and jobs were then lost and not completed)