Hello there, i’ve playerd the game from the first day of EA and it’s awesome and got a lots, tons of potencial. The engine it’s amazing and the core game it’s playeble till end now compare to the first day. Congrats to all Brace Yourself Team Members.
I’m thinking on few ideas that could help for a better immersion and experience.
- 1 Damage & Repair sistem 2.0
I was playing a Titans today and i was watching on a building that it was low hp and “burning” and teoreticaly it was at 20% HP but working on 100%, i was low on cash and i was wondering why i should repair because there’s no rush.
In the future it could be awesome to implement some penalty over unrepaired building/damaged buildings for better immersion and to motivate a player to repair ASAP a building.
EX: LVL 3 Smokestaks that has under 70% HP a worker could be disable, under 35% HP two can be disabled until. Because it has 3 workers atives on max lvl it could be be diveded to 3 stages and/or could emit much more polution. The penalty over buildings could be directly proportional with the missing HP to and can affect productivity speed or other productivitie/eficiency aspects for each tipe of the buildings until you repair.
- 2 AutoSave 2.0 - improvement when in Pause state.
I’m sure you all got some autosaves acidentaly overwrite because you were in pause state AFK from the PC. This will result in lost game if a bug get trigered.
In my case i was multitasking and trying to reproduce some bugs to post them here and then i got overfloded with job work and other house stufs and i minimized the game in pause state and all my saves got overided. I use 3 min and maximum 10 saves because a higher option dosent exist. For start please make an option to choose 20-30-40-50 etc saves because it’s a eazy task but in the future it could be great that when yout are in pause state to stop save the game or stop overwrite at least for the EA time.