These are all great feedback! I’ll try to answer what I can and ask for clarification when I don’t understand.
quick unit select keybind
Can you clarify this one for me a bit? In battle right now if you press 1 thru 9 (or F1 thru F9, i can’t remember) you can select any unit on the field. Unless you’re referring to something else
see further than 5 seconds on the timeline bar
I don’t think we have anything planned like this, but I think changing the timeline might change the game too much from its original design.
Way out of pre-combat autosave
Currently the best way to get out of combat that you don’t want to do is to load an autosave or a save you made yourself from before you interacted with the PoI. I’m not sure if there’s any changes to fleeing combat planned, but it’s something we’ll discuss
Show which enemy or unit is disabled
This is great feedback!
paint all parts
select multiple parts to scrap
We’re working on these features for a release soon
When equipping your mech and seeing your inventory the body parts have a different order, thats confusing. In one items come first, in the other arms come first.
More minimal spawn distance, had friends and emey units literally spawn side by side several times.
Building and canceling a build doesnt update your funds in the build menu, it still says i am out unless i quit and go back in.
Thanks for noting these! We’ve got fixes planned. Good eye
Third timeline bar
‘Sets’ of amor giving bonus
Hmm, an interesting idea! We’ll discuss it.
Repair time depending on damage
We definitely want to fix repair to be dependant on the actual damage you’ve taken!
id like to see something like maybe holding down alt to highlight all active units (friendly and enemy)… if that makes any sense…
@radio_babylon This is a good idea, but I think we want to make it even more obvious than that (and not hiding behind a hotkey!) For now, and this is completely uncommunicated in our current UI, you can hold CTRL in battle to see all units health bars. Might be kind of similar to what you’re asking, but we want to improve it.
Parts breakdown after mission should show item levels.
Drag and drop mechs in unit list to sort order or at least put mechs without pilots etc on the end
Show weapon loadouts in the unit overview.
All great ideas!
Time should be paused after a battle imho.
We’re working on changing this as we speak!
Capture/Free events dont give pilots?
Less a bug and more a missing feature! We’ll add it in the future.
Free second hand could give more stats to two handed main weapons
This is a very cool idea but I’m not sure if it will work with our animation setup (which is very complicated)! I will have to ask.
Big gripe: Subsystems… can i have a easy way to strip subsystems out of components? Would make my live a lot easier.
We’re working on this as well!
Great ideas everyone! I’ve taken notes so that we’ll look at your feedback when we get to those parts of the game/our development cycle.