Game crash - cleaning waste on floor

Build Number / Patch Number: p211119
Seed Number:1463010142
Type of Bug: crash bug
Blocking Progression:yes
Result of Save/Load:no
Short description

LoginId:be6c3514469e6f6d053ddcbf285036a7
EpicAccountId:bfe90ae73bf94ff1b3193f16cb385aa1

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff

Titan_Win64_Shipping!UBYGHeart::Update() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\World\BYGHeart.cpp:332]
Titan_Win64_Shipping!ABYGGameState::Tick() [C:\BuildAgent\work\bdc308496d447b55\Titan\Source\Titan\Core\BYGGameState.cpp:105]
Titan_Win64_Shipping!AActor::TickActor()
Titan_Win64_Shipping!FActorTickFunction::ExecuteTick()
Titan_Win64_Shipping!TGraphTask::ExecuteTask()
Titan_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread()
Titan_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit()
Titan_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete()
Titan_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup()
Titan_Win64_Shipping!FTickTaskManager::RunTickGroup()
Titan_Win64_Shipping!UWorld::Tick()
Titan_Win64_Shipping!UGameEngine::Tick()
Titan_Win64_Shipping!FEngineLoop::Tick()
Titan_Win64_Shipping!GuardedMain()
Titan_Win64_Shipping!GuardedMainWrapper()
Titan_Win64_Shipping!WinMain()
Titan_Win64_Shipping!__scrt_common_main_seh() [d:\A01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

UE4CC-Windows-0F41E3B64118E7C0126265B22D34EB80_0001.7z (58.8 KB)

GameData.7z (377.8 KB)

From what I can tell I think the cleaning of the floor in one of my factories is causing the crash. I had deleted 3 waste containers as they were in teh wrong spot once I connected my factories together.

Replicate:

  • load latest autosave
  • Go to 3x
  • wait

At this point the only job the workers would be doing is cleaning up the waste on the floor in that factory

GameData.7z (377.8 KB)

UE4CC-Windows-4C8AF10D4B447F852AB6A68ACF0829D3_0001.7z (79.0 KB)

1 Like

Thanks as always @Satoru!