Game crash - just load the game and it crashes

Build Number / Patch Number: 2020-04-25-1843-p15219–s
Seed Number: Cant load the game
Type of Bug: Crash
Blocking Progression: yes
Result of Save/Load: yes
Short description: Just load the save and click to continue - crash to desktop.

Its the latest save.

Hello, this is exactly the type of save file I was looking for, very much appreciate you uploading this.

Was this the PostGameLoad thing you were asking about on discord, Alexa?

How you fixed it? I’ve abandoned game after that crash and switched to experimental server(build, game)

To confirm - the crash still occurs via a different method than the one we solved. There’s a chance it might still happen, so if it is still an issue for you, I would greatly appreciate your save files @quad4damage

I’ll test it today and will report.

Hi,

still having problems with a game after the update.
please note prob its note worse it - because it was the first game (prob after on day 2 of the release started game) :slight_smile:

Build Number / Patch Number: 2020-05-05-0923-p15467–s
Seed Number: Cant load the game
Type of Bug: Crash
Blocking Progression: yes
Result of Save/Load: yes
Short description: Just load the save and click to continue - after a minute or two - crash

Unhandled exception

Titan_Win64_Shipping!UBYGPowerManagement::GameTick Minute() [c:\iot_build\iot itan\source itan\world\manageme nt\bygpowermanagement.cpp:1190]
Titan_Win64_Shipping!UBYGHeart::Update() [c:\iot_build\iot itan\source itan\world\bygheart .cpp:411]
Titan_Win64_Shipping!ABYGGameState::Tick() [c:\iot_build\iot itan\source itan\core\byggamest ate.cpp:99]
Titan_Win64_Shipping!AActor::TickActor()
Titan_Win64_Shipping!FActorTickFunction::ExecuteTi ck()
Titan_Win64_Shipping!TGraphTask<FTickFunctionTask> ::ExecuteTask()
Titan_Win64_Shipping!FNamedTaskThread::ProcessTask sNamedThread()
Titan_Win64_Shipping!FNamedTaskThread::ProcessTask sUntilQuit()
Titan_Win64_Shipping!FTaskGraphImplementation::Wai tUntilTasksComplete()
Titan_Win64_Shipping!FTickTaskSequencer::ReleaseTi ckGroup()
Titan_Win64_Shipping!FTickTaskManager::RunTickGrou p()
Titan_Win64_Shipping!UWorld::Tick()
Titan_Win64_Shipping!UGameEngine::Tick()
Titan_Win64_Shipping!FEngineLoop::Tick()
Titan_Win64_Shipping!GuardedMain()
Titan_Win64_Shipping!GuardedMainWrapper()
Titan_Win64_Shipping!WinMain()
Titan_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\1\s\src\vctools\crt\vcstartup\src\s tartup\exe_common.inl:288]
kernel32
ntdll

Hi @quad4damage - I’ll need your save file to proceed :slight_smile: