This hotfix is going to the main branch! We’ll have another patch on Experimental later today.
Changes as of 0.4.8
- Destroyed buildings now display what they were before destruction more prominently
Fixes as of 0.4.8
- Fixed double clicking the warning or problem flag on HQ, Factory or Shipyard not entering the building
- Fixed prioritizing a building upgrade accidentally adding any waste cleanup jobs to the priority queue, causing all Employees to prioritize cleaning up waste
- Fixed O2 appearing empty on load if loading in Tactical view