I bought this game as people said it would supprort ultrawide, but the ultrawide is implemented wrong and cuts of parts of the screen instead of adding more screen estate (gets unplayable at 32:9 or wider)
I was already worried when I saw the UE4 logo when entering game, as 80% of the companies implement Ultrawide wrongfully. They implement it with Vert- instead Hor+. The UE4 engine supports Hor+ natively and it is just a minor change for the devs that can be done in minutes (like other indie devs did within 2 days after the communities telling them);
What does Vert- implementation mean? It means that the wider the monitor, the more vertical screen estate you lose. Correct Ultrawide ADDS screen estate horizontally compared to 16:9, meaning ultrawide users will see more of the game left and right.
With Vert- the game keeps the horizontal ratio of 16:9 but to make it fit, it cuts of 1/3 of the screen estate in total on top and bottom. For super-ultrawide users the game will become unplayable, as the game cuts of more than **HALF **of the screen.
Well, you might say I could play in 2560 x 1440, but that just stretches my game. So the only way to play it normally would be 2560x1440 in windowed screen, causing trouble with G-sync.
For those that do not understand what I am saying, thinking they get a proper 21:9, I will show you the difference in pictures: (for best comparison open attachments in 2 tabs next to each other and switch between them, to see how much view you lose at same max zoom. Gets worse at 32:9 as they would not even see the red markers)
Here is 3440x1440 (Ultrawide 21:9)
See the red markers? Keep special attention to the building marked on the bottom. You can see its top corner.
Now I switch to 16:9, which stretches my picture as the ratio keeps the same horizontally. See how much more of the building I can now see on bottom? And how much more FOW on top? That is the area that has been cut off. At 32:9 you would not even be able to see the arrows I put on there.
As you can see: instead of getting extra vision on 21:9 you get less as the game just cuts off top and bottom of the screen. Still playable at 21:9 but unplayable at 32:9 or wider.
This is a well known thing with many games coded on UE4. Pls devs, just change it to Hor+, it is only a few simple settings and can be done in minutes as the engine fully supports it. Feel free to ask Epic how, if you do not know. Thanks.
I might consider refunding if this does not get acknowledged for fixing as it would simply put me at a disadvantage that would not have to be.