Not sure if this is a bug or not, so asking to see if others have the same issue.
When using a melee mech, the game requires you to attack an enemy at the position that they will be at when the melee attack is launched. This makes some sense. However this makes no sense when the enemy is not at that location, in spite of the Forecast!
Even worse when an enemy “Rubber bands” across the battlefield through 2 buildings and ends up behind my melee mech.
It is making melee impractical.