Known Issues

KNOWN ISSUES IN INDUSTRIES OF TITAN EXPERIMENTAL (last updated 5/22/2020 for 0.1.10.8)

  • Trucks can cause huge discrepancies when storing resources if there isn’t enough space - we’ll continue to work on this issue next week!
  • Trucks will appear invisible on upgraded Transport Hub, but you can trust the number of trucks you actually have in the UI
  • Multiple pathing goofs for Trucks: we know they aren’t making good decisions and sometimes teleport huge distances accidentally - we’re working on it!
  • Bridges on roads might not always generate, so workers may look like they’re walking on thin air
  • UI from City Construction overlaps with selected tile UI
  • Buildings under construction read “Empty Plot”
  • A couple new areas of overlapping text due to a lot of new UI being added
  • Upgrading a building that has a custom name will reset the name
  • Flags indicating priority are not displayed unless the prioritized job is a Ruins action
  • Upgrading a connected Storage Facility does not increase the storage capacity
  • Music player displays blank information the first time it’s opened (toggling manual mode fixes it)
  • Prioritize button is toggled on all buildings if Repair is prioritized
  • Migrant ships sometimes do not have a name or picture in their tooltip
  • Cancelling upgrade or connection on Smokestack won’t return resources used in upgrade
  • If a building with local storage is not powered, it will display “No local storage” warning
  • Power UI and ingame timer overlap at lower resolutions (quick fix - change your UI scale)
  • After loading, storage full flags on devices are significantly offset
  • Workers occasionally do not pick up resources from dismantling devices
  • Energy Pylon doesn’t merge to a Connected Energy Plant’s grid if the radius only overlaps half the building
  • Energy depot is not removed from the grid when the Energy Pylon connecting it is disabled if a battery exists on the same grid
  • Cancelling an upgrade on a Mine or Smokestack can add the cost of the upgrade to the local storage of the building instead of the secret internal storage
  • Conversion Center does not show a flag or shut off when full of Waste
  • Employees do not consistently empty the Council Building storage
  • Power information appears as +0 on load
  • “No space available” warning on UI panels is cut off by the details button
  • “No space available” warning shows up on Resource Patches UI Panel incorrectly
  • If a building with internally stored resources is dismantled, the internal storage is subtracted from the HUD until it is stored in a container
  • Health bars on ships are significantly offset
  • Framerate drops when viewing a details panel if there are a lot of devices and buildings on the grid
  • Local storage of the Smokestack and Mine is displayed as 4 but is actually 5
  • Workers sometimes travel diagonally across tiles
  • Copy button is disabled on Factories and Storage Facilities permanently if a player constructs a device or stores something in either building
  • Energy Pylons sometimes do not animate or display their overlay correctly, making them look like they are turned off when they are still transferring energy
  • Employees can get stuck in delivering resources loop, causing massive framerate drops
  • Unburrow timer does not fully refresh if city is unburrowed, meaning the next burrowing action will be shorter than intended
  • New “Full” warning system will trigger for Waste the moment a new Storage Container is created
  • Energy system has multiple bugs, upgrading and connecting can sometimes disable entire cities (research ongoing!)
  • Survey icons are sometimes not cleared from empty plots
  • Framerate drop occurs if a device is selected while it completes construction
  • Buildings revert to lower levels seemingly at random after upgrade (research ongoing)
  • Priority list is not saved if the game is closed and relaunched
  • Priority list is not reset between new games
  • Removing a monetization station from an Energy grid causes Citizens to stand backwards in their stations and overlap occasionally
  • When leaving a Factory the camera can get stuck and not display the map correctly
  • Workers eventually stop constructing buildings and jobs are removed from the queue prematurely
  • After reaching max influence, the game occasionally does not subtract influence from the total, meaning it’s possible to claim as many tiles as desired
  • It’s possible to reach a state of the game where the resources in the HUD do not reflect the resources in local storage of Storage Containers and Facilities, causing a softlocked state where no progression can be made
  • Tutorial does not complete if the step was completed before reaching that section of the tutorial - we are aware and working on this issue
  • Using the drag and drop priority menu while streaming with OBS causes OBS to focus on the UI element instead of the game, resulting in a blank screen (see FAQ)
  • Icon indicating “No Energy” appears when no worker is assigned to the building, which is misleading
  • Energy Depot does not appear powered off when it’s not connected to Energy
  • Citizens often do not lie down in their conversion capsules correctly, instead lying down outside or on an angle
  • It’s possible to gain more employees than you should be allowed to support
  • If playing at a lower resolution, some elements of UI will overlap
  • The step of overlapping a Factory and HQ with an Energy Pylon sometimes does not autocomplete

KNOWN ISSUES IN INDUSTRIES OF TITAN MAIN (last updated 5/05/2020 for 0.1.10.5)

  • Energy Pylons sometimes do not animate or display their overlay correctly, making them look like they are turned off when they are still transferring energy
  • Cost of repairing is misrepresented in UI
  • Health bars of ships are not displayed after loading the game
  • Cancelling an Upgrade after Employees bring all the resources to the construction site will not return the resources used in the upgrade
  • If a Storage Facility is destroyed, two extra minerals will be added to the HUD
  • Employees can get stuck in delivering resources loop, causing massive framerate drops
  • Unburrow timer does not fully refresh if city is unburrowed, meaning the next burrowing action will be shorter than intended
  • Burrowed buildings can connect to Unburrowed buildings, which permanently breaks the Burrow function
  • New “Full” warning system will trigger for Waste the moment a new Storage Container is created
  • Amount of available storage for each Resource in the Global HUD is displayed as 0 if a resource is stored in a container for which that resource is filtered out
  • Energy system has multiple bugs, upgrading and connecting can sometimes disable entire cities (research ongoing!)
  • Survey icons are sometimes not cleared from empty plots
  • Framerate drop occurs if a device is selected while it completes construction
  • Buildings revert to lower levels seemingly at random after upgrade (research ongoing)
  • Text overlaps in the Load Menu if the name of a save is very long
  • Priority list is not saved if the game is closed and relaunched
  • Priority list is not reset between new games
  • Removing a monetization station from an Energy grid causes Citizens to stand backwards in their stations and overlap occasionally
  • There is an issue where when leaving the building the camera can get stuck and not display the map correctly
  • Workers eventually stop constructing buildings and jobs are removed from the queue prematurely
  • Autosave frequency cannot be set to 60 minutes
  • The cost of repair is misrepresented (costs more than 15 credits)
  • After reaching max influence, the game occasionally does not subtract influence from the total, meaning it’s possible to claim as many tiles as desired
  • It’s possible to reach a state of the game where the resources in the HUD do not reflect the resources in local storage of Storage Containers and Facilities, causing a softlocked state where no progression can be made
  • Tutorial does not complete if the step was completed before reaching that section of the tutorial - we are aware and working on this issue
  • Using the drag and drop priority menu while streaming with OBS causes OBS to focus on the UI element instead of the game, resulting in a blank screen (see FAQ)
  • Icon indicating “No Energy” appears when no worker is assigned to the building, which is misleading
  • Energy Depot does not appear powered off when it’s not connected to Energy
  • Citizens often do not lie down in their conversion capsules correctly, instead lying down outside or on an angle
  • It’s possible to gain more employees than you should be allowed to support
  • If playing at a lower resolution, some elements of UI will overlap
  • The step of overlapping a Factory and HQ with an Energy Pylon sometimes does not autocomplete
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