Known Issues

KNOWN ISSUES IN INDUSTRIES OF TITAN

(last updated 10/8/2020 for 0.5.1)

  • Floor tile repair doesn’t work correctly
  • Saving and loading during ship launch can cause issues with launching a ship
  • Building a conversion capsule with no valid entrances can cause the new Employee being converted to accidentally reserve a truck when they shouldn’t have
  • Connected Energy Depot doesn’t charge unless a Pylon is overlapping both halves
  • Grid HUD dropdown menu flickers whenever the state of a grid changes or whenever a grid breaks apart/combines
  • Large ships can still make the game run very very slowly. For now, can be solved by destroying the ship.
  • A slowdown in ships while building devices can occur
  • Autosave timer can interfere with job priorities, resetting them when it goes off
  • Claiming tiles with a shipyard multiplies the claim SFX, making it louder
  • Targeting reticule stays behind when an enemy ship is destroyed
  • If an Employee dies in a ship they just disappear
  • Building a building on tiles to the top right of a shipyard will lower their visuals to level 1 when the game is loaded
  • It’s easy to cause a storage discrepancy if construction jobs are paused and resumed multiple times
  • Transportation overlay sometimes glitches out and does not display trucks properly
  • Rebel barks interrupt Tutorial dialog
  • OBS gets broken by the drag and drop widget used by Job Prioritization (see FAQ)
  • Game information is not displayed the first time loading a game
  • Mines are not emptied occasionally, or not emptied completely (may be fixed!)
  • Memory leaks and crashes still occur (research currently ongoing)
  • Buildings switch their orientation when connected
  • Employees will use resources in a storage facility before they use resources in Factory or HQ
  • Some steps of tutorial do not autocomplete
  • Static effect in Tactical View is not displayed when game is paused
  • Game over is not triggered if all valid storage is lost without the HQ being destroyed
  • Shipyard must be reselected to display construction progress when a ship construction is queued
  • Tooltips change positions when quickly hovering over certain elements
  • Highlighted floor defaults to Lv1 when loading into a game on Lv2 or 3 of a building
  • Enemy ship health bar is not immediately hidden when killed
  • Tile selection UI is not displayed on load
  • Employees can move diagonally across tiles
  • Employees occasionally do not use bridges correctly
  • Not enough fuel, not enough power flags are incorrectly displayed if a building does not have an Employee assigned
  • Credits are not decreased to 0 when repairing

KNOWN ISSUES IN INDUSTRIES OF TITAN - EXPERIMENTAL VERSION

(last updated 10/19/2020 for 0.5.2)

  • Camera rotation in City View gets broken if the Building shortcut is used between two buildings
  • A crash can occur when trying to convert Citizens before they’ve reached their habitat pods
  • A memory leak occurs when loading a game where a Transport Hub dismantle is about to start
  • Fuel information tooltip is broken
  • Clicking the eye icon in the Log will sometimes take the camera offscreen
  • The fan building is unlocked from the beginning of the game
  • Dismantling a Reinforcement Pillar doesn’t remove HP from the Ship Hull
  • Floor tile repair priority is not exposed in Simple Mode
  • Range on Air Filter is not displayed
  • Lots of the text in the Log is not formatted correctly/missing
  • Floor tile repair doesn’t work correctly
  • Saving and loading during ship launch can cause issues with launching a ship
  • Building a conversion capsule with no valid entrances can cause the new Employee being converted to accidentally reserve a truck when they shouldn’t have
  • Connected Energy Depot doesn’t charge unless a Pylon is overlapping both halves
  • Grid HUD dropdown menu flickers whenever the state of a grid changes or whenever a grid breaks apart/combines
  • Large ships can still make the game run very very slowly. For now, can be solved by destroying the ship.
  • Autosave timer can interfere with job priorities, resetting them when it goes off
  • Claiming tiles with a shipyard multiplies the claim SFX, making it louder
  • Targeting reticule stays behind when an enemy ship is destroyed
  • If an Employee dies in a ship they just disappear
  • Transportation overlay sometimes glitches out and does not display trucks properly
  • Rebel barks interrupt Tutorial dialog
  • OBS gets broken by the drag and drop widget used by Job Prioritization (see FAQ)
  • Game information is not displayed the first time loading a game
  • Mines are not emptied occasionally, or not emptied completely
  • Memory leaks and crashes still occur (research currently ongoing)
  • Buildings switch their orientation when connected
  • Employees will use resources in a storage facility before they use resources in Factory or HQ
  • Some steps of tutorial do not autocomplete
  • Static effect in Tactical View is not displayed when game is paused
  • Game over is not triggered if all valid storage is lost without the HQ being destroyed
  • Shipyard must be reselected to display construction progress when a ship construction is queued
  • Tooltips change positions when quickly hovering over certain elements
  • Highlighted floor defaults to Lv1 when loading into a game on Lv2 or 3 of a building
  • Enemy ship health bar is not immediately hidden when killed
  • Tile selection UI is not displayed on load
  • Employees can move diagonally across tiles
  • Employees occasionally do not use bridges correctly
  • Not enough fuel, not enough power flags are incorrectly displayed if a building does not have an Employee assigned
  • Credits are not decreased to 0 when repairing
3 Likes

still issue with transferring resource truck keep getting stuck not burning up the garbage and also each time i try to turn on the power plant game crashes down

Mines stopped mining patches or unlimited mineral deposits after latest stable branch update. They show up as running but they don’t extract anything anymore (all conditions are met as I can see the running animation on the mines - power, employees etc).
This is happening on both mines I currently have - one level 2, the other level 3.

Hi folks, please don’t post in this thread! We would prefer you make your own threads thank you. I’m locking this post now to prevent in the future. Thanks!