Patch Notes 1.1.0 - December 18, 2019

Here are the patch notes for today’s free update! This is for the Octavo story content and more.

  • Added Octavo as a playable character with unique story campaign, unlockable by completing the game once.
  • Added Dungeon Mode, a mode for playing through the game in a new way, closer to the original NecroDancer experience
  • Added shrines, mysterious objects that appear in dungeons, with unknown effects.
  • Added some new level generation features, both in dungeons and the overworld.
  • Added 4 new achievements relating to Octavo, dungeon mode, and shrines
  • Adjusted the random distribution for spawning certain types of dungeon items, to better ensure seed consistency
  • Allow the player to carry multiple copies of each scroll type
  • Add UI for changing weapons of the helper characters during the Ganon fight
  • Add display of the current world generation seed to the pause menu, so it can be recreated later in seeded mode
  • Fixed some bugs where multiple dialogues/cutscenes could be activated at once, with unintended results
  • Fixed a bug where Ganon could be defeated with a bomb during the between-phase cutscene
  • Fixed a bug where getting hit by a bomb and using the hookshot on the same beat could cause the player to move incorrectly
  • Fixed a bug where using the hookshot would add extra steps to the player’s step count in fixed beat mode
  • Fixed a bug where items could be duplicated by collecting them and moving between screens at the same time
  • Fixed an exploit that allowed some bosses to be cheesed with projectiles from outside the boss arena
  • many other bug fixes