Phantom Brigade Known Issues

KNOWN ISSUES IN PHANTOM BRIGADE

(last updated 11/16/2020 for 0.1.0- b776)

  • Saving during combat is not currently unavailable
  • Zooming far out in overworld can occasionally cause clouds to flash
  • Tooltips flow over edges of screen, becoming unreadable
  • Borders on world map jitter; clip into terrain
  • Tutorial ends after an extra turn is executed if the player has ejected
  • Fog is not displaying at the beginning of the tutorial correctly
  • Cover interferes with selecting a unit
  • Melee strikes do not connect when the target is too close
  • If structure underneath a unit is destroyed the unit will not fall
  • Concussion tooltip in combat is currently inaccurate
  • Destroying the arm of an enemy mech leaves behind pieces of its weapon
  • Some Heavy Pistol models are not displayed when equipped in the base
  • Enemy comms SFX are being drowned out by the combat slowdown effect
  • Various typos, filler text, missing text, text overlap, and text cutoff in UI throughout the game
  • Effective range ring is still visible after cancelling an attack, sometimes at an angle
  • Items with stat equal to 0 show in the stat information UI
  • Parts with barrier have mismatched integrity/barrier stats
  • Melee weapons do not appear in inventory screen
  • Some arms have “barrier regeneration” subsystem even though they do not have barrier
  • Base movement is not remembered when saving and loading
  • Loading a save made in the base without quitting to desktop loads most recent state of the base
  • Subsystems in inventory appear to be L1 after saving and loading
  • Occasionally, AI chooses irregular paths
  • Occasionally, destroying a mech’s upper body does not destroy the unit
  • Occasionally, net heat output is inaccurate
  • Enemy units are not being added correctly to the unit list after turn 9 in the final battle
  • Selecting another unit while cancelling an action will reset the appearance of the action in the timeline
  • Audio cue is doubled up when cancelling an action on the timeline
  • Player is prevented from continuing their movement action into the next turn if their first movement fills the entire timeline
  • Hovering over the timeline without input will cause scrubber to jump back a couple of milliseconds
  • Num (-) makes the main menu disappear/reappear
  • Some weapons rotate at an offset in inventory screen
  • Loading a save made in the base after quitting the game loads to hangar
  • Exiting site inventory exits to overworld
  • Error when a player submits an empty bug report
  • Unit selection panel does not start at 0 in scenarios with waves
  • Save name cannot be completely deleted when named “save”
  • Default and built units appear to have barrier stat
  • Occasionally, two fallback melee actions can appear on a shield unit with one destroyed arm
  • Village continues to appear smokey after village raid event is resolved
  • Naming a save with ellipses ("…") throws an error
  • Navigating to inventory in base displays the wrong unit the next time the unit menu is viewed
  • Occasionally, narrative events will not cost time, supplies, or hope when they should
  • Entering unit editing after exiting the livery puts the player back in the livery instead of part editing
  • Damage sustained by units from colliding with the environment does not scale
  • It is possible to enter combat with unequipped arms
  • Loading a save in a claimed province will not play hope music until unpausing
  • Targeting line appears in the vignette at the edge of the screen
  • Options in workshop appear grey when building is cancelled even when they’re available
  • Unequipped mech briefly visible when moving from unit edit to inventory
  • Crash warning is registered for a unit with an ejected pilot
  • Shadows in unit editing jitter
  • Campaign tutorial appears after first event when starting a new game without quitting
  • Fallback melee does not appear until the unit is reselected
  • Counterattack (siege) is reset on save/load=
  • Recruited pilots do not have updated portraits