I’ve been playing for a little bit now. Got a team of four up to level 6.
One of the things that I feel I really wanted to speak up about is the gear and salvaging in general.
All the gear feels like junk food. It’s just interchangeable, disposable stuff. We’re just chasing bigger numbers. I get that that’s how it works for a lot of games, Destiny, the Division etc.
But I don’t think it’s ever been a particularly fun system.
After salvaging I actually feel a bit weary at having to trawl through the junk and figure out what is going to make the most significant incremental difference.
Put something in the salvage event that’s gonna give my lizard brain a dopamine kick!
Single use consumables? Or unique experimental weapons that only appear once per game? Maybe components that let the workshop create an improved rarity item (see next paragraph)?
This leads on to the fact that it’s very difficult to plan a team because random loot dispenser has inundated me with pistols and shotguns. I had a level 4 sniper rifle for a bit but had to let it go because another one didn’t turn up and keeping a sniper around wasn’t viable.
I get that thematically, scrounging for stuff is appropriate. We’re making do on the scraps we can find. But it would be really nice if the workshop could churn out some stock gear on demand at a common rarity or something. Or upgrade existing gear to the level of the workshop?
Or a standard video game merchant ie: “Here’s what I got”. The black market could function like this maybe?
Maybe at the end of a salvage operation you can let the player nominate what items they want to keep and just scrap the rest. Or donate them to the locals for hope? Or defense, if defending captured places ever becomes relevant.
It might just be because I’m getting old but I personally just don’t enjoy managing this volume of minutia recreationally. I’ve seen a few people comment that they enjoy this kind of micromanagement. So I know my criticism isn’t shared universally.