Two simple wishes for inventory management interface;
Selecting components and scrapping them all as a group. Just let me grab a giant pile of stuff and turn it into scrap all at once.
Removing all slotted subsystems from all non-equipped parts, including thrusters and cores. Heads should probably be ignored though.
On a related design/systems note, I’d suggest removing levels from subsystems (as it largely just drags the average level down to use others, which is misleading when these parts are essentially unaffected by level) and using rarity here instead. Having subsystems be level-affected seems like a great way for runaway scenarios where a level 1 targeting array offers a modest bonus, but a level 20 array means your AR has a 0-100 meter effective range…!